Reading Graphic Novels

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Author: Achim Hescher
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110445395
Size: 37.71 MB
Format: PDF, ePub, Mobi
View: 3746

Reading Graphic Novels by Achim Hescher


Original Title: Reading Graphic Novels

This monograph presents a prototype theory-based approach to the graphic novel as a narrating genre. After a historical contextualization, the graphic novel is defined through the core feature of complexity and seven gradable subcategories. With regard to narration, the author challenges concepts from classical narratology like the ‘narrator’ and ‘focalization’ to finally discuss aspects of subjectivity, a focal paradigm in the latest research.

Teaching Graphic Novels

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Author: Katie Monnin
Publisher: Maupin House Publishing, Inc.
ISBN: 1934338400
Size: 48.77 MB
Format: PDF, Kindle
View: 4882

Teaching Graphic Novels by Katie Monnin


Original Title: Teaching Graphic Novels

"Harness the power of graphic novels to promote literacy and engage all secondary students with Teaching Graphic Novels by Katie Monnin! Address print-text and image literacies, from navigating text features to creating standards-based lessons on reading comprehension, fiction/nonfiction, written response, critical thinking, and media literacy. Complete with examples from graphic novels, professional resource suggestions, strategies that can be used with any graphic novel, cross-indexes of middle and high school graphic novels and themes, reproducibles, and extra support for English-language learners. Teaching Graphic Novels was a finalist for both the 2009 ForeWord Education Book of the Year and the 2010 AEP Distinguished Achievement Award in the 6-8 Curriculum and Instruction category!"

Will Eisner Champion Of The Graphic Novel

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Author: Paul Levitz
Publisher: Abrams
ISBN: 1613128649
Size: 80.75 MB
Format: PDF, Kindle
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Will Eisner Champion Of The Graphic Novel by Paul Levitz


Original Title: Will Eisner Champion Of The Graphic Novel

Will Eisner (1917–2005) is universally considered the master of comics storytelling, best known for The Spirit, his iconic newspaper comic strip, and A Contract With God, the first significant graphic novel. This seminal work from 1978 ushered in a new era of personal stories in comics form that touched every adult topic from mortality to religion and sexuality, forever changing the way writers and artists approached comics storytelling. Noted historian Paul Levitz celebrates Eisner by showcasing his most famous work along­side unpublished and rare materials from the family archives. Also included are original interviews with creators such as Jules Feiffer, Art Spiegelman, Scott McCloud, Jeff Smith, Denis Kitchen, and Neil Gaiman—all of whom knew Eisner and were inspired by his work to create their own graphic novels for a new generation of readers. NOTE: The cover is a high-quality photographic reproduction of Eisner's original art. The design intentionally reveals tape and other stray markings that are part of the artist's process and reflect the age of the artifact that was photographed.

Teaching Early Reader Comics And Graphic Novels

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Author: Katie Monnin
Publisher: Maupin House Publishing, Inc.
ISBN: 1936700239
Size: 38.63 MB
Format: PDF, ePub, Mobi
View: 6572

Teaching Early Reader Comics And Graphic Novels by Katie Monnin


Original Title: Teaching Early Reader Comics And Graphic Novels

"Engage even the youngest readers with Dr. Monnin's standards-based lessons and strategic approach to teaching comics and graphic novels to early readers! Examples from a wide variety of comics and graphic novels—including multicultural models—and recommended reading lists help teachers of grades K-6 seamlessly teach print-text and image literacies together. Teaching Early Reader Comics and Graphic Novels shows you how to address the unique needs of striving readers, connect reading and writing, teach the necessary terminology, and apply the standards to any graphic novel or comic for emerging through advanced readers. A companion blog, www.teachinggraphicnovels.blogspot.com, offers free downloads, teaching tips, and updates on new comics and graphic novels you can use in your classroom. Tap into the power of comics and graphic novels to engage all learners!"

Graphic Novels And Comics In Libraries And Archives

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Author: Robert G. Weiner
Publisher: McFarland
ISBN: 0786456930
Size: 38.30 MB
Format: PDF, ePub, Docs
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Graphic Novels And Comics In Libraries And Archives by Robert G. Weiner


Original Title: Graphic Novels And Comics In Libraries And Archives

To say that graphic novels, comics, and other forms of sequential art have become a major part of popular culture and academia would be a vast understatement. Now an established component of library and archive collections across the globe, graphic novels are proving to be one of the last kinds of print publications actually gaining in popularity. Full of practical advice and innovative ideas for librarians, educators, and archivists, this book provides a wide-reaching look at how graphic novels and comics can be used to their full advantage in educational settings. Topics include the historically tenuous relationship between comics and librarians; the aesthetic value of sequential art; the use of graphic novels in library outreach services; collection evaluations for both American and Canadian libraries; cataloging tips and tricks; and the swiftly growing realm of webcomics.

Class Please Open Your Comics

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Author: Matthew L. Miller
Publisher: McFarland
ISBN: 1476619174
Size: 52.73 MB
Format: PDF, ePub
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Class Please Open Your Comics by Matthew L. Miller


Original Title: Class Please Open Your Comics

Comics and sequential art are increasingly in use in college classrooms. Multimodal, multimedia and often collaborative, the graphic narrative format has entered all kinds of subject areas and its potential as a teaching tool is still being realized. This collection of new essays presents best practices for using comics in various educational settings, beginning with the basics. Contributors explain the need for teachers to embrace graphic novels. Multimodal composition is demonstrated by the use of comics. Strategies are offered for teachers who have struggled with weak visual literacy skills among students. Student-generated comics are discussed with several examples. The teaching of postmodern theories and practices through comics is covered. An appendix features assignment sheets so teachers can jump right in with proven exercises.

Graphic Novels Now

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Author: Francisca Goldsmith
Publisher: American Library Association
ISBN: 9780838909041
Size: 51.20 MB
Format: PDF, ePub
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Graphic Novels Now by Francisca Goldsmith


Original Title: Graphic Novels Now

By focusing on monographic works in a practical, in-depth professional discussion, this guide helps librarians grapple with the details of a growing genre and customer base that rarely fits into an easy model. With advocacy, the author identifies best practices to incorporate graphic novels into library collections from start to finish.

The Graphic Novel Classroom

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Author: Maureen Bakis
Publisher: Skyhorse Publishing, Inc.
ISBN: 1629140880
Size: 62.11 MB
Format: PDF, ePub, Mobi
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The Graphic Novel Classroom by Maureen Bakis


Original Title: The Graphic Novel Classroom

Every teacher knows that keeping adolescents interested in learning can be challenging—The Graphic Novel Classroom overcomes that challenge. In these pages, you will learn how to create your own graphic novel in order to inspire students and make them love reading. Create your own superhero to teach reading, writing, critical thinking, and problem solving! Secondary language arts teacher Maureen Bakis discovered this powerful pedagogy in her own search to engage her students. Amazingly successful results encouraged Bakis to provide this learning tool to other middle and high school teachers so that they might also use this foolproof method to inspire their students. Readers will learn how to incorporate graphic novels into their classrooms in order to: Teach twenty-first-century skills such as interpretation of content and form Improve students’ writing and visual comprehension Captivate both struggling and proficient students in reading Promote authentic literacy learning Develop students’ ability to create in multiple formats This all-encompassing resource includes teaching and learning models, text-specific detailed lesson units, and examples of student work. An effective, contemporary way to improve learning and inspire students to love reading, The Graphic Novel Classroom is the perfect superpower for every teacher of adolescent students!

The Indian Graphic Novel

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Author: Pramod K. Nayar
Publisher: Routledge
ISBN: 1317334035
Size: 52.91 MB
Format: PDF, ePub
View: 7753

The Indian Graphic Novel by Pramod K. Nayar


Original Title: The Indian Graphic Novel

This book is a detailed study of the Indian graphic novel as a significant category of South Asian literature. It focuses on the genre’s engagement with history, memory and cultural identity and its critique of the nation in the form of dissident histories and satire. Deploying a nuanced theoretical framework, the volume closely examines major texts such as The Harappa Files, Delhi Calm, Kari, Bhimayana, Gardener in the Wasteland, Pao Anthology, and authors and illustrators including Sarnath Banerjee, Vishwajyoti Ghosh, Durgabai Vyam, Amrutha Patil, Srividya Natarajan and others. It also explores — using key illustrations from the texts — critical themes like contested and alternate histories, urban realities, social exclusion, contemporary politics, and identity politics. A major intervention in Indian writing in English, this volume will be of great importance to scholars and researchers of South Asian literature, cultural studies, art and visual culture, and sociology.

The Readers Advisory Guide To Graphic Novels

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Author: Francisca Goldsmith
Publisher: American Library Association
ISBN: 0838910084
Size: 15.55 MB
Format: PDF, ePub, Docs
View: 3277

The Readers Advisory Guide To Graphic Novels by Francisca Goldsmith


Original Title: The Readers Advisory Guide To Graphic Novels

Provides a library reference guide to graphic novels, listing the different genres available and describing the relationship between graphic novels and films and video games, along with lists of recommended works for each category.

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