Reading Graphic Novels

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Author: Achim Hescher
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110445395
Size: 76.92 MB
Format: PDF
View: 6792

Reading Graphic Novels by Achim Hescher


Original Title: Reading Graphic Novels

This monograph presents a prototype theory-based approach to the graphic novel as a narrating genre. After a historical contextualization, the graphic novel is defined through the core feature of complexity and seven gradable subcategories. With regard to narration, the author challenges concepts from classical narratology like the ‘narrator’ and ‘focalization’ to finally discuss aspects of subjectivity, a focal paradigm in the latest research.

Teaching Graphic Novels

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Author: Katie Monnin
Publisher: Maupin House Publishing, Inc.
ISBN: 1934338400
Size: 37.70 MB
Format: PDF, ePub
View: 3398

Teaching Graphic Novels by Katie Monnin


Original Title: Teaching Graphic Novels

"Harness the power of graphic novels to promote literacy and engage all secondary students with Teaching Graphic Novels by Katie Monnin! Address print-text and image literacies, from navigating text features to creating standards-based lessons on reading comprehension, fiction/nonfiction, written response, critical thinking, and media literacy. Complete with examples from graphic novels, professional resource suggestions, strategies that can be used with any graphic novel, cross-indexes of middle and high school graphic novels and themes, reproducibles, and extra support for English-language learners. Teaching Graphic Novels was a finalist for both the 2009 ForeWord Education Book of the Year and the 2010 AEP Distinguished Achievement Award in the 6-8 Curriculum and Instruction category!"

Will Eisner Champion Of The Graphic Novel

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Author: Paul Levitz
Publisher: Abrams
ISBN: 1613128649
Size: 63.75 MB
Format: PDF, Docs
View: 2487

Will Eisner Champion Of The Graphic Novel by Paul Levitz


Original Title: Will Eisner Champion Of The Graphic Novel

Will Eisner (1917–2005) is universally considered the master of comics storytelling, best known for The Spirit, his iconic newspaper comic strip, and A Contract With God, the first significant graphic novel. This seminal work from 1978 ushered in a new era of personal stories in comics form that touched every adult topic from mortality to religion and sexuality, forever changing the way writers and artists approached comics storytelling. Noted historian Paul Levitz celebrates Eisner by showcasing his most famous work along­side unpublished and rare materials from the family archives. Also included are original interviews with creators such as Jules Feiffer, Art Spiegelman, Scott McCloud, Jeff Smith, Denis Kitchen, and Neil Gaiman—all of whom knew Eisner and were inspired by his work to create their own graphic novels for a new generation of readers. NOTE: The cover is a high-quality photographic reproduction of Eisner's original art. The design intentionally reveals tape and other stray markings that are part of the artist's process and reflect the age of the artifact that was photographed.

Graphic Novels Now

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Author: Francisca Goldsmith
Publisher: American Library Association
ISBN: 9780838909041
Size: 47.48 MB
Format: PDF, Mobi
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Graphic Novels Now by Francisca Goldsmith


Original Title: Graphic Novels Now

By focusing on monographic works in a practical, in-depth professional discussion, this guide helps librarians grapple with the details of a growing genre and customer base that rarely fits into an easy model. With advocacy, the author identifies best practices to incorporate graphic novels into library collections from start to finish.

Teaching Early Reader Comics And Graphic Novels

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Author: Katie Monnin
Publisher: Maupin House Publishing, Inc.
ISBN: 1936700239
Size: 38.38 MB
Format: PDF, Mobi
View: 6320

Teaching Early Reader Comics And Graphic Novels by Katie Monnin


Original Title: Teaching Early Reader Comics And Graphic Novels

"Engage even the youngest readers with Dr. Monnin's standards-based lessons and strategic approach to teaching comics and graphic novels to early readers! Examples from a wide variety of comics and graphic novels—including multicultural models—and recommended reading lists help teachers of grades K-6 seamlessly teach print-text and image literacies together. Teaching Early Reader Comics and Graphic Novels shows you how to address the unique needs of striving readers, connect reading and writing, teach the necessary terminology, and apply the standards to any graphic novel or comic for emerging through advanced readers. A companion blog, www.teachinggraphicnovels.blogspot.com, offers free downloads, teaching tips, and updates on new comics and graphic novels you can use in your classroom. Tap into the power of comics and graphic novels to engage all learners!"

Graphic Novels

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Author: D. Aviva Rothschild
Publisher: Libraries Unlimited
ISBN: 9781563080869
Size: 32.40 MB
Format: PDF, ePub, Docs
View: 7154

Graphic Novels by D. Aviva Rothschild


Original Title: Graphic Novels

The first of its kind, this annotated guide describes and evaluates more than 400 works in English. Rothschild's lively annotations discuss important features of each work-including the quality of the graphics, characterizations, dialogue, and the appropriate audience-and introduces mainstream readers to the variety and quality of graphic novels, helps them distinguish between classics and hackwork, and alerts experienced readers to material they may not have discovered. Designed for individuals who need information about graphic novels and for those interested in acquiring them, this book will especially appeal to librarians, booksellers, bookstore owners, educators working with teen and reluctant readers, as well as to readers interested in this genre.

The Trauma Graphic Novel

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Author: Andrés Romero-Jódar
Publisher: Routledge
ISBN: 1315296594
Size: 54.11 MB
Format: PDF, ePub, Mobi
View: 5959

The Trauma Graphic Novel by Andrés Romero-Jódar


Original Title: The Trauma Graphic Novel

The end of the twentieth century and the turn of the new millennium witnessed an unprecedented flood of traumatic narratives and testimonies of suffering in literature and the arts. Graphic novels, free at last from long decades of stern censorship, helped explore these topics by developing a new subgenre: the trauma graphic novel. This book seeks to analyze this trend through the consideration of five influential graphic novels in English. Works by Paul Hornschemeier, Joe Sacco, Art Spiegelman, Alan Moore and Dave Gibbons will be considered as illustrative examples of the representation of individual, collective, and political traumas. This book provides a link between the contemporary criticism of Trauma Studies and the increasingly important world of comic books and graphic novels.

Assassination Classroom 04

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Author: Yusei Matsui
Publisher: Siam Inter Comics
ISBN: 6162998444
Size: 80.77 MB
Format: PDF
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Assassination Classroom 04 by Yusei Matsui


Original Title: Assassination Classroom 04

นักเรียนย้ายมาใหม่คนที่ 2 มาเยือนห้อง E แล้ว ซึ่งความกดดันนั้นเหนือกว่าริสึที่มาคนแรกซะอีก ความสามารถด้านการลอบฆ่าอันน่าตื่นตะลึงนั้นคือ!? ปริศนาการถือกำเนิดของอาจารย์โคโระค่อยๆเปิดเผยทีละนิด!!

Graphic Novels And Comics In Libraries And Archives

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Author: Robert G. Weiner
Publisher: McFarland
ISBN: 0786456930
Size: 30.14 MB
Format: PDF, Kindle
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Graphic Novels And Comics In Libraries And Archives by Robert G. Weiner


Original Title: Graphic Novels And Comics In Libraries And Archives

"This book, full of practical advice and innovative ideas for librarians, educators, and archivists, provides a look at how graphic novels and comics can be used in educational settings. An established component of library and archive collections across the globe, graphic novels are proving to be one of the last vestiges of the printed form gaining in popularity"--Provided by publisher.

The Readers Advisory Guide To Graphic Novels

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Author: Francisca Goldsmith
Publisher: American Library Association
ISBN: 0838910084
Size: 76.26 MB
Format: PDF, ePub, Mobi
View: 3659

The Readers Advisory Guide To Graphic Novels by Francisca Goldsmith


Original Title: The Readers Advisory Guide To Graphic Novels

Provides a library reference guide to graphic novels, listing the different genres available and describing the relationship between graphic novels and films and video games, along with lists of recommended works for each category.

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